New Armor types effects
Heavy Armor: Armaduras que oferecem força.
Mystic Armor: Armaduras que oferecem magick.
Light Armor: Armaduras que oferecem HP.
Bubble Effect : Double HP (New aura? or just a magic effect?)
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Basic Guide to Equipment Prefix stats
_____________________
Strong = Item has increased Endurance.
[Weapon / Armor / Shields].
_____________________
Agile = Weapon requires 13 less STR to attain 'full swing speed'
[Weapon].
_____________________
Righteous = Increased damage with Higher Reputation.
[Weapon]
_____________________
Sharp = Weapons damage dice increases by (Not yet confirmed)
[Weapon]
_____________________
Ancient = Weapons Damage dice increases by (Not yet confirmed)
[Weapon]
_____________________
Vampiric = Weapon will give you some HP on each hit.
[Weapon]
_____________________
Light = Weight of the item is decreased by the percentage shown. Meaning lower strength can equip
[Weapon / Armor / Shields].
_____________________
Critical increase = This increases the chance of Critical Recovery when you take damage (base % is 10)
[Armor / Shields].
_____________________
Mana Converting = This gives you MP when you receive magical damage based on the % (base % is 0)
[Armor / Shields].
_____________________
Critical = This adds to the weapons damage on critical attacks (after all bonuses).
[Weapon]
_____________________
Magic Casting Probability = Increases the probability of successful magic casting.
[Staff]
_____________________
Poison = This weapon can poison targets and they will take damage over time.
[Weapon]
_____________________
Suffix Stats
_____________________
Poison Resistance = This increases your chance to resist and recover from being poisoned.
[Armor / Shields].
_____________________
Hitting Probability = This increases your base chance to strike your target with magic or physical.
[Weapon / staff].
_____________________
Consecutive Attack Damage = Increases the damage when you strike your target multiple times in a row.
[Weapon / staff].
_____________________
Defense Ratio = Increases your overall defense ratio used to avoid being hit by physical attacks. This means you are less likely to be hit both by monsters and players.
[Armor / Shields]
_____________________
Magic Resistance = Increases your overall Defense VS Magic. Does not reduce damage, but makes you less likely to be hit by magical attacks
both from monsters and players.
[Armor / Shields].
_____________________
Hit Point Recovery = This improves the amount of health you regenerate as a percentage based on your VIT.
[Armor / Shields].
_____________________
Health+ = This improves your maximum health by the amount shown.
[Armor / Shields].
_____________________
Mana Point Recovery = This Improves the maximum (not minimum) amount of MP you regenerate as a percentage based on your MAG.
[Armor / Shields].
_____________________
Stamina Point Recovery = This improves the amount of Stamina you regenerate as a percentage based on VIT.
[Armor / Shields].
_____________________
Physical Absorbtion = This adds to the inherent base absorb of the armor. Unlike other armors this does not work as a set where normally multiple pieces add up for increased effect. PA armor reduces the amount of damage, by adding to the base absorb on the individual iece.
Maximum reduction is 80%.
[Armor / Shields].
_____________________
Magical Absorbtion = This reduces the amount of damage taken by magic to the certain element.
[Armor / Shields].
_____________________
Gold+ = This increased the amount of Gold dropped by monsters.
[Weapon / staff].
_____________________
Exp+ = This increases the amount
of Experience earned when you
kill monsters. [Weapon / staff].
_____________________
Heavy Armor: Armaduras que oferecem força.
Mystic Armor: Armaduras que oferecem magick.
Light Armor: Armaduras que oferecem HP.
Bubble Effect : Double HP (New aura? or just a magic effect?)
---------------------------------------------------------------------------------------------------------------------------------------------------
Basic Guide to Equipment Prefix stats
_____________________
Strong = Item has increased Endurance.
[Weapon / Armor / Shields].
_____________________
Agile = Weapon requires 13 less STR to attain 'full swing speed'
[Weapon].
_____________________
Righteous = Increased damage with Higher Reputation.
[Weapon]
_____________________
Sharp = Weapons damage dice increases by (Not yet confirmed)
[Weapon]
_____________________
Ancient = Weapons Damage dice increases by (Not yet confirmed)
[Weapon]
_____________________
Vampiric = Weapon will give you some HP on each hit.
[Weapon]
_____________________
Light = Weight of the item is decreased by the percentage shown. Meaning lower strength can equip
[Weapon / Armor / Shields].
_____________________
Critical increase = This increases the chance of Critical Recovery when you take damage (base % is 10)
[Armor / Shields].
_____________________
Mana Converting = This gives you MP when you receive magical damage based on the % (base % is 0)
[Armor / Shields].
_____________________
Critical = This adds to the weapons damage on critical attacks (after all bonuses).
[Weapon]
_____________________
Magic Casting Probability = Increases the probability of successful magic casting.
[Staff]
_____________________
Poison = This weapon can poison targets and they will take damage over time.
[Weapon]
_____________________
Suffix Stats
_____________________
Poison Resistance = This increases your chance to resist and recover from being poisoned.
[Armor / Shields].
_____________________
Hitting Probability = This increases your base chance to strike your target with magic or physical.
[Weapon / staff].
_____________________
Consecutive Attack Damage = Increases the damage when you strike your target multiple times in a row.
[Weapon / staff].
_____________________
Defense Ratio = Increases your overall defense ratio used to avoid being hit by physical attacks. This means you are less likely to be hit both by monsters and players.
[Armor / Shields]
_____________________
Magic Resistance = Increases your overall Defense VS Magic. Does not reduce damage, but makes you less likely to be hit by magical attacks
both from monsters and players.
[Armor / Shields].
_____________________
Hit Point Recovery = This improves the amount of health you regenerate as a percentage based on your VIT.
[Armor / Shields].
_____________________
Health+ = This improves your maximum health by the amount shown.
[Armor / Shields].
_____________________
Mana Point Recovery = This Improves the maximum (not minimum) amount of MP you regenerate as a percentage based on your MAG.
[Armor / Shields].
_____________________
Stamina Point Recovery = This improves the amount of Stamina you regenerate as a percentage based on VIT.
[Armor / Shields].
_____________________
Physical Absorbtion = This adds to the inherent base absorb of the armor. Unlike other armors this does not work as a set where normally multiple pieces add up for increased effect. PA armor reduces the amount of damage, by adding to the base absorb on the individual iece.
Maximum reduction is 80%.
[Armor / Shields].
_____________________
Magical Absorbtion = This reduces the amount of damage taken by magic to the certain element.
[Armor / Shields].
_____________________
Gold+ = This increased the amount of Gold dropped by monsters.
[Weapon / staff].
_____________________
Exp+ = This increases the amount
of Experience earned when you
kill monsters. [Weapon / staff].
_____________________